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Modules
Here is a list of all modules:
[detail level 123]
oFoundationThe core of the Pebble SDK
|oAppApp entry point and event loop
|oApp CommunicationAPI for interacting with the Pebble communication subsystem
|oAppMessageBi-directional communication between phone apps and Pebble watchapps
|oAppSyncUI synchronization layer for AppMessage
|oDataLoggingEnables logging data asynchronously to a mobile app
|oDictionaryData serialization utilities
|oEvent ServiceAPIs to handle event services
||oAccelerometerServiceUsing the Pebble accelerometer
||oAppFocusServiceHandling app focus
||oBatteryStateServiceDetermines when the battery state changes
||oBluetoothConnectionServiceDetermine when Pebble is connected to the phone
||\TickTimerServiceHandling time components
|oLoggingFunctions related to logging from apps
|oMathMath routines
|oResourcesManaging application resources
|oStorageA mechanism to store persistent application data and state
|oTimer
|\Wall TimeFunctions, data structures and other things related to wall clock time
oGraphicsLow-level drawing routines
|oDrawing PathsFunctions to draw polygons into a graphics context
|oDrawing PrimitivesFunctions to draw into a graphics context
|oDrawing TextFunctions to draw text into a graphics context
|oFontsCustom and system fonts
|oGraphics ContextThe "canvas" into which an application draws
|\Graphics TypesBasic graphics types (point, rect, size, color, bitmaps, etc.) and utility functions
oStandard CStandard C types, functions, constants, etc
|oFormatStandard formatting
|oMathStandard math functions
|oMemoryStandard memory functions
|oStringStandard C-string manipulation
|\TimeStandard system time functions
\User InterfaceEverything related to user interface
 oAnimationAbstract framework to create arbitrary animations
 |\PropertyAnimationConcrete animations to move a layer around over time
 oClicksHandling button click interactions
 oLayersUser interface layers for displaying graphic components
 |oActionBarLayerVertical, bar-shaped control widget on the right edge of the window
 |oBitmapLayerLayer that displays a bitmap image
 |oInverterLayerLayer that inverts anything "below it"
 |oMenuLayerLayer that displays a standard list menu. Data is provided using callbacks
 |oRotBitmapLayer
 |oScrollLayerLayer that scrolls its contents, animated
 |oSimpleMenuLayerWrapper around MenuLayer, that uses static data to display a list menu
 |\TextLayerLayer that displays and formats a text string
 oLightControlling Pebble's backlight
 oVibesControlling the vibration motor
 oWindowThe basic building block of the user interface
 |\NumberWindowA ready-made Window prompting the user to pick a number
 \Window StackThe multiple window manager